Great game. Gameplay is not missing anything. I really like the vibe of music and graphics. After a couple of rounds, the game starts to be annoying what is a very big advantage for me in that kind of game.
Cool! I like the effects in the game, but maybe it would be good to have some on-screen indicator for which tables' food is exploding.
Not sure about being able to move around either, I usually stood in just one spot where i could see every table and didn't move much at all. Maybe the game could have been designed around being stationary?
But otherwise, it's a really cool concept and is executed very well!
Hey - indicating which table has exploded seems to be a perfect idea and I have taken it under a cconsideration and it turned out that game would be too easy to play as recognizing which table exploded is part of the main difficulty for now.
However I think you're right. Game is just badly designed and finding out which table exploded shouldn't be the main difficulty.
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Great game. Gameplay is not missing anything. I really like the vibe of music and graphics. After a couple of rounds, the game starts to be annoying what is a very big advantage for me in that kind of game.
Cool! I like the effects in the game, but maybe it would be good to have some on-screen indicator for which tables' food is exploding.
Not sure about being able to move around either, I usually stood in just one spot where i could see every table and didn't move much at all. Maybe the game could have been designed around being stationary?
But otherwise, it's a really cool concept and is executed very well!
Hey - indicating which table has exploded seems to be a perfect idea and I have taken it under a cconsideration and it turned out that game would be too easy to play as recognizing which table exploded is part of the main difficulty for now.
However I think you're right. Game is just badly designed and finding out which table exploded shouldn't be the main difficulty.